New unit: camel

Do you have suggestions or ideas for improvement, post them here and we will them out.

New unit: camel

Postby grg121 » Sun Jan 17, 2016 12:15 am

(not actually a wish, but it could be interesting to have): New unit: camel. Basic chracteristics: produced in 2 turns, it can carry stacked units through desert with movement cost=2, it can have strength 20 or 25 +10 individual bonus when fighting in desert.
grg121
 
Posts: 19
Joined: Sat Sep 20, 2014 10:08 pm

Re: New unit: camel

Postby smursh » Mon Jan 18, 2016 11:52 am

worms already have pathfind 1 in desert so your camel is somewhat uneccessary un less worm pathfinding is removed.

Medusa also have pathfinding 2 in desert so not sure another pathfinding unit is going to see much use.
smursh
 
Posts: 437
Joined: Sat Dec 24, 2011 4:05 am

Re: New unit: camel

Postby KGB » Mon Jan 18, 2016 10:45 pm

Elementals also have path move 2 in desert.

Even Scouts have path move 2 in the desert.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: New unit: camel

Postby mowhar » Fri Apr 01, 2016 8:55 am

hmm, the LC is really dull to play with, because it is too weak.
i would welcome a camel as an alternative unit!
a bit more powerful, plus 1 vision, swarm bonus 2 or 3!
like a good scouting unit, that does not lose every bloody battle.
and that you can gather up in a stack later, to make it a bit more powerful
mowhar
 
Posts: 27
Joined: Thu Sep 19, 2013 2:43 am


Return to Wish list

Who is online

Users browsing this forum: No registered users and 34 guests

cron
Not able to open ./cache/data_global.php