Chazar wrote:I often take a Ranger just for the purpose of fast L2 Ruin Hunting, and to me it looked like the Sorceress could fill that role even faster (Move16, +3 per 5), at least for Water-based maps. However, 12+3*2=18 at Level 3, whereas the Sorceress 10+2*5=20 at Level 4 is decidedly worse. On the other hand, she can continue to reap L3 Ruins at Level 6, which the Ranger can only do if UL-Items were found or if an UL-Temple is at hand. Hm.
Seems incredibly unlikely anyone will ever manage to level up a Sorceress from L1 to L6. Just not enough ways to get XP. The only way to get L6 will be to get her as a L4 hero offer and use L2 ruins to get XP.
Chazar wrote:As for the dwarf, I am highly skeptical that allowing a fast hero with siege capabilities is a good idea. Siege is good, and its drawback has always been that it was slow to deploy?!
The game needed a way to break open the maps that are 'closed' with choke points that get upgraded to +15 walls. His +13 bonus and faster move potential allows for bypassing or breaking those points. Plus my Barb needs a new best friend to come along on his Eagle raiding parties
KGB