MidgardWyrdsea [8.0] is submitted for review.

Discuss maps and help map makers make the best possible maps.

MidgardWyrdsea [8.0] is submitted for review.

Postby Tim » Mon Feb 22, 2016 1:51 pm

New map: MidgardWyrdsea [8.0] by Tim.
Map editor link: MidgardWyrdsea [8.0]


Image
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: MidgardWyrdsea [8.0] is submitted for review.

Postby Tim » Mon Feb 22, 2016 1:53 pm

New to 8.0:

- Some Balancing Improvements
- Make Black slower reaching Ramodin in the East.
- Added some Roads most to Black and Orange
- Moved Ports


New to 7.0 (Same as 6.0 because of MiniMap errors):

- Renamed Ruins
- Terrain Modifications
- Starting Cities are now Powerful (Important for 1v1 Games)
- Some Sites have changed Sight
- Moved/Added some Ports/Sites/Ruins


New to 5.0:

- Far extended reaf at the Ice where the River comes in. Then the Orange/White player must move more and more over the Ice there...

- Roads in the Ice at the Northwest from the UL-Temple to the City there.

- Delete one City of the Two in the Southeastern Corner to weaken Green a bit.

- Move the Port at Estreidet from the East to the West that Black can reach it easier.

- Much Goldsites added.

- 5 Good Cities now. One between Black/White, White Orange, Orange/Green, Green/Black and Dvarheim.

- All the Rest normal Cities at the Moment.

- East of Orange added some Mountains that Orange must go a little more east there to go to Ugolgorod.

- Some light Terrainchanges.
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm


Return to Map feedback

Who is online

Users browsing this forum: No registered users and 11 guests

cron
Not able to open ./cache/data_global.php