by KGB » Wed Apr 26, 2017 12:16 am
Played a couple games on this latest edition now.
The 'powerful' cities you added aren't well balanced. Some sides get them really close to their capitol city while others do not. This causes problems in 2 ways:
1) Often that Powerful city is right in the middle of the road expansion route (Blue, Cyan since they must expand north cause the Good city is too risky).
2) If you can't handle the city (Mammoth) it just kills initial expansion for that side because they are forced to go around or backtrack. If you get lucky and find something easy (Demon) then you get a gob of cash that turbo charges production/heroes.
It would be better to move the Powerful cities off all roads entirely and make it so access requires fords/water crossing. That removes it from the expansion phase and makes it so players have to plan to obtain the city. Blue for example could go behind capitol in Cascadia like Green's is. Cyans in New Guinea. Yellow in Morocco or West Africa. Red in Siberia. Black in Vietnam/Thailand/Indonesia. Orange in Turkey.
KGB