Piranha,
piranha wrote:I have removed a lot of bonuses in the new hero revamp. Most individual bonuses are gone and also the terrain based ones. Perhaps some hero will get one of them since I try to diversify the heroes by giving them a bit different bonus options.
I agree with this. There is no need to allow heroes to select individual combat bonus's in specific terrain. It's just not useful enough to bother cluttering up a menu with.
I also agree with your decision to potentially give a terrain combat bonus to a specific hero. DLR had this feature and an Elven hero for example might get a +2 woods combat bonus.
Also I assume there will be the potential to have terrain combat bonus's on items so that a hero might get a terrain bonus that way too.
piranha wrote:I go for command pretty much all the time now and seems like others do the same.
I suspect a lot of that is because the cost/bonus isn't perfectly balanced yet. For example getting +1 move for 7 points is too costly to be worth while. If it was +1 move for 3 points there is a good chance I'd buy a lot of +1 moves because for the 35 points you need to get +1 command I could instead buy +11 move and have my hero going 25+ moves a turn. The same argument goes with the +1 strength bonus.
So once those bonus/costs are balanced better you'll see other choices be made.
piranha wrote:Also there is a second point system which will unlock different type of skills to the hero.
I am curious to read the details of how this is going to work compared to just using one point system.
piranha wrote:I think the main point of beta5 will be about taking a closer look at what can be done with battles and cities.
So does that mean the whole team concept is going to be working in Beta4? That's great news.
What about other potential victory conditions besides total cities. I've mentioned some of these in another wish list thread like Capture the Flag, Fortress, Battle of the Titans etc.
KGB