I have removed a lot of bonuses in the new hero revamp. Most individual bonuses are gone and also the terrain based ones. Perhaps some hero will get one of them since I try to diversify the heroes by giving them a bit different bonus options.
I think the original argument that there are too much in the hero screen is true, I thought so when I was adding it but I wanted to test what was useful thats why I wanted to put all type of bonuses in there. I go for command pretty much all the time now and seems like others do the same.
I have tried to come up with some bonuses that are valid choices. Also there is a second point system which will unlock different type of skills to the hero.
I had use for a the individual hill bonus once. All my units but my hero died in the middle of Snotlings territory so I climbed the nearest hill and put all my points in STR hill (+3 or 4 in hill STR). I survived the next turn thanks to it .
Its a fine line to not make heroes too good but still making them important enough to be fun.
I think the main point of beta5 will be about taking a closer look at what can be done with battles and cities.