Orrwars [4.0] is submitted for review.

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Orrwars [4.0] is submitted for review.

Postby slanmaster » Sun Aug 05, 2018 5:33 pm

New map: Orrwars [4.0] by slanmaster.
Map editor link: Orrwars [4.0]


Image
slanmaster
 
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Re: Orrwars [4.0] is submitted for review.

Postby slanmaster » Sun Aug 05, 2018 5:36 pm

Please try it out! :)
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Re: Orrwars [4.0] is submitted for review.

Postby KGB » Sun Aug 05, 2018 9:59 pm

Slanmaster,

Thank you for a new map. Always appreciated.

Any chance you could make some 1v1 setups instead of leaving them all random (I see you created setups for the other starting game types).

KGB

P.S. Is everything set to 'normal' on the neutrals and 'random' on the ruins? Or is there anything special.
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Re: Orrwars [4.0] is submitted for review.

Postby slanmaster » Mon Aug 06, 2018 7:46 am

Hello KGB !

Of course I can make some 1v1 options, completely forgot about it. I almost exclusively play team games so that is probably why I tunnel visioned on the team setups.

As for your second question:
All ruins are default
All towers are empty
Most income buildings have a set value
All neutrals cities are default, except one city near each start that has gotten a preset 1 or 2 turn basic production that fits their "theme"
1 ruin in the southeast that I deleted still shows some graphical outlines. You cannot use it, but I think it got bugged and really isn't there. I put a sign next to it, but maybe mods can look into it.

Cheers
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Re: Orrwars [4.0] is submitted for review.

Postby slanmaster » Mon Aug 06, 2018 8:50 am

Now there is a new version 5.0 that has 1v1 options as well. Go to that one instead!
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