by somenpotatis » Sat Aug 18, 2018 8:19 am
Thanks for the feedback, it's always helpful to get new perspectives!
About the ruins and gold, it's because i've gotten used to Warbarons giving you several starting units as opposed to 1 unit in Warlords II. Not wanting to deviate to much from the original i nonetheless decided to stick with 1 and instead award easy allies and gold in nearby ruins. Perhaps random allies or the same unit for everyone would even the odds? Playing the map back in the days I always thought white had the worst start, so perhaps the extra 250 gold should go to white instead of blue?
The number of cities on each island is, again, staying true to the original, but at least i doubled the income from that lonely town. And i guess since no side is forced to go to that particular island, there will be more of a struggle to reach one of the others first, giving room to some interesting conflicts on the way. The ports on the other hand, are unecessarily unfair, i should be able to reposition them somehow.
I'd say black has the biggest advantage since green has to walk quite far and later decide on a split to take two cities fast or take one city at a turn and being forced to back track for a bit (actually the AI never seems to go north from the capital, maybe because of the long distances?). Perhaps giving black disadvantageous ports could balance things a bit?
Thanks again/
Johan