by BrutusButcher » Thu Aug 23, 2018 12:47 am
Thanks for the feedback KGB.
Next version updates (not yet released).
1. City at (30,12) changed to razed above Orange start.
2. Road added (97,52) on snow near Black Slum city.
3. I'll run a few more test games to see how this flows, there is a LOT of gold around now. I am not that concerned with the Neutral cities, several of these are at choke-points so there is advantage to eventually capture these. I am a bit concerned with the potential of over-abundance of allies joining with new heroes.
I might tweak gold down a bit rather than further modifying the production capabilities. To be determined.
4. Road removed at (46,78) Wolf forest, to encourage going through sawmill rather than around.
5. A few more games settings added for initial placements.
6. ice ridge extended at (44,52), and (64,56)
7. Drawbridge added at (76,29), hill access (80,34) to (84,31) for better access and prevent temple allies from being stranded.
8. Numerous additional ports added around the map.
9. Neutral cities Wall level increased from level 6 to 7, to maintain defense of 10 after initial conquering.(excluding Slums which stay at Wall=0, and excluding DragonNest (wall=8).