by somenpotatis » Fri Aug 24, 2018 10:27 am
Thanks for all feed back!
I have now tinkered a little with the setup of the map, and although it makes the map topography deviate a little from the original, I think it evens out the gameplay significantly. From what I can tell by playing against the AI blue and black is initially quite strong, but some testing with humans could probably tell if this is a real problem or not.
Changes implemented in the newer version:
- The roads to the western guard towers on the centre island are rerouted so that you can't skip past the towers
- The fixed awards of the main island ruins are now the same for all teams (1 ruin gives random gold and 1 ruin gives 1 elemental unit)
- All teams have approximately 5-6 squares from their port to one of the larger accessory islands with 2 cities on them (the exception being the smallest island with only one city).
I have started a test game of this newer version which you are welcome to join!
/Johan