Chazar wrote:I think that a publicly available combat simulator would encourage new players to play the game much more than being repeatedly slaughtered by experienced players.
I'm perfectly fine with this
provided it's only available for 'fun' games (vs AI and non-ladder) where new players can learn their craft. It should not be available in ladder games in the same manner that the reports menu (cities, gold, armies etc) isn't.
Having a simulator players can use whenever they want reduces the game to the same thing as 2 players playing chess and both freely consulting a chess computer before they decide on their move.
IMHO, the game shows
*way* too much info now on the battle/battle replay screens. Most of the numbers should be hidden/removed anyway (they were there originally for debugging the combat routines which have long since had all the bug removed). Tabanli has been around since DLR (one of the games Warbarons is based on) and he can tell you there was no where NEAR the info available there for players (in fact losers of battles didn't see anything other than they lost and what the armies were on both sides since no one survived to tell anything). War2 (another game Warbarons is based on that is older than DLR) showed even less than DLR did! Both games were incredibly popular and no one complained that new players were turned off because they didn't understand combat. They learned by playing and asking questions.
KGB