World of Midgard [27.0] is submitted for review.

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World of Midgard [27.0] is submitted for review.

Postby Tim » Tue Jun 08, 2021 8:17 am

New map: World of Midgard [27.0] by Tim.
Map editor link: World of Midgard [27.0]


Image
Tim
 
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Joined: Sat Sep 10, 2011 11:25 pm

Re: World of Midgard [27.0] is submitted for review.

Postby Tim » Tue Jun 08, 2021 8:18 am

It think it looks very good now. I will wait what the last Testgame will bring and maybe make some more changes before making this Map Ladder. I make many changes you say KGB ;) but i dont gice red a City. I think on the East Continent are more Cities than the Western Ones. There are enough Ways to go for Red. I think also i compense red with Sites and better possibilities to Move.

V 27.0
- More Terrain Correctures
Key Changes:
-Added Roads at Nindorien
- All Powerful Cities are now good with 1 Mino Defender
- 1 More City in the Far Northeast
- 1 More City in the Far Northwest
- Terrain Changes for Black more accessable
- Closed the Mountains between Teal and Blue with Towers
- For Yellow its now harder to go east and i moved Corinth 1 Square south
- Make City of Nedschef a Site
- Deleted the detailed City Arragements mostly
- Make some new Game Setups
- Balancing the Spreading of Sites and Ruins around the Starting Spots

V 26.0
- Some Minor Design Correctures

Hello Guys, my Midgard Map is now quite a long Time around and it shows for me not really up to Date. So i spend much Time for a really big Update. I cannot List all things ive done but i think you will see that it is much more of All in the Map. I personally am very happy with this Overhaul and i hope it will be new and More Fun to the Map!
New to 25.0 - Working Title: New Tactics, New Fun
- Placed the Units over Balins Protector at Ugolgorod
- Placed a Port at the Isle with the L1 Ruin near Madura
- Placed Neutral Orcs at L2 and L3 Ruins
- Removed 2 Dwarfs from the Towers in the Middle East Region
- Moved white Capital North...
- Full Rearrangement of the Terrains-Regions, including new Balacing to the Starting Spots
- Adding and Changing Sites, Roads, Rivers, Ridgelines, Walls
- So many Things...as the Title Says...new Tactics, more Fun!


New to 22.0:
- Some Design fixes
- The south of Red Player -City of Bithur- is now less vulnerable to Seacreatures

V.21 - Skipped

New to 20.0
- Moved a Port West of Geltin from South to North
- Replaced the Brifge at Khairat with a Ford
- Moved the Port at Nagpur a little South
- Connect the Isle with the City of Zyo in the SW with the the Coast via Ford
- Added a Ressource Bulding in the SW west of Corinth
- Moved Signpost with Version News in the far Southeast

New to 19.0

- Moved Black Capital back
- Moved Port at Dogon in the SW North
- Added Roads at Black Capital
- Extra Defenders in Capitals replaced

New to 18.0

-Added Roads in the SW Isles
-Connect Ponapu with the UL-Temple
-Extra Defenders now no more in the NW Corner of the City
-Geltin is now a Good City
-Marshes around Langollen
-A Sign North of Valian near the L2Ruin with changes to new Version on it
-Some Mountain-Terrain Northwest of Corinth
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: World of Midgard [27.0] is submitted for review.

Postby KGB » Tue Jun 08, 2021 7:04 pm

Fine, fine, don't give Red an extra city. May you get stuck playing them in the 8 player test FFA :lol:

Otherwise things look good and I appreciate the fact you added plenty more starting setups.

KGB
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Re: World of Midgard [27.0] is submitted for review.

Postby Tim » Wed Jun 09, 2021 7:52 am

Is hope really i get Red ;) come in the Game. Pw is anothertry. :)
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: World of Midgard [27.0] is submitted for review.

Postby slanmaster » Tue Jun 22, 2021 7:49 pm

Nice to see this map get an update! I have been enjoying it a lot.
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