by KGB » Sat Nov 16, 2013 8:39 pm
Updated for tournament/ladder play and for FFA/fun games as well.
Changes are:
1) Production set to any unit in any city.
2) All Powerful cities now have 1 Wizard defender. This helps balance out when flying units are placed there vs land units. All other cities have had their extra defenders removed except as noted in #8 and #10 below.
3) All neutral towers now contain 1 Lt Inf only simply to block crows/scouts etc but not any real forces from capturing them.
4) All strength bless sites guarded by 1 Elf to prevent flying units (esp Crows) from too easily blessing in the early game turns.
5) Some gold sites have their income specified (24 or 30) and view range set to 6. They are guarded by 1 extra defender to visually indicate which ones they are.
6) All L2 ruins now guarded by 1 Wizard (land) or 1 Sea Serpent (water) and L3 ruins guarded by 1 Spider. This is to prevent a L2/L3 Ranger + Eagle from running around and searching everything early on.
7) All the Serpent/Kraken defenders removed from the ports.
8) The key cities on the road in the areas between the 4 start areas have 1 Hv Inf defender to slightly delay capture of those cities by the player/team going first.
9) The 4 cities surrounding the middle area have excellent production (Ghosts for the L3 ruins, Spiders for general use and Gryphons for assaulting the central city) and high income and provide a shortcut around the map through the middle. They are however fairly strongly defended against early turn capture.
10) The island cities have 1 extra Elf defender or are set to active to make them a bit tougher than those on the main island.
11) The Grandfather was placed in the central city and it's defenders weakened to just flying units to encourage players to attempt to capture this city which has excellent production/income and access to ruins with 3 Red Dragons and 5000 gold.
12) The 1v1 start is always Red vs Green. This was done to minimize the luck of a Sandworm start for the White player.
KGB
P.S. I thought I had the ability to approve maps and/or set them as ladder. But I don't see any way to do that.