SnotlinG wrote:When occupying a city from an human player you get: Gold/number of cities/2.
The player that lose gold lose: Gold/number of cities.
So half the gold is lost so to speak.
Quite the tax rate. Clearly a European model
Good to see the numbers though. I thought it seemed like <50% when plundering a city.
Incidentally this is one reason why there is so little production bought by players (something Piranha talked about in another thread when talking about how high level heroes are hard to kill).
1) <50% pillaged gold
2) High tax rate on looted gold
3) Unlimited heroes (instead of having a max 5 or 6)
So there is a huge incentive to just collect hero+allies and not buy production since so many units are over priced (Ghosts, Wizards being 2 prime examples)
KGB