Firstly my compliments to the developers, almost perfect recreation of Warlords and great graphics.
Probably I won't play anymore since I've limited bandwidth and browser games are such, that a "nothing to download" translates instead in "download everything every time", and if the client lost connections (it happens oft in my PC) everything is downloaded again. I would really prefer it and keep playing it if it were "downloadable client-based". Apart from this, I've noticed a couple of things, maybe I'm wrong but that's what I understood of it:
1. Medusa's negative stack didn't work in my game as I thought it should have done. In original Warlords II, negative stack affects enemy not just negating or reducing a stack bonus (as the one given by Pegasi or Dragons), but it *always* worked, always reducing for example heavy infantry to STR 2 from STR 3. If it isn't so, then Medusa is useless, because Devils, that cost slightly more, negate all stack bonus, give +1 stack and are faster.
2. Hitpoints: as far as I understood, this feature is intended to make fights more balanced, giving a better chance for smaller units to kill more powerful ones. But are you sure it really works that way? I mean, if for example a crow is fighting a dragon, if both have 2 HP, it would be as if the fight would take place between 2 crows and 2 dragons, this is not making things easier for the crows.. at all! At least, this is what I understood of this mechanic. Things would be different if, for example, a wounded unit (1/2 HP) would fight at reduced strength (for example 75% of original STR), then in a big fight weaker units could have a chance against powerful wounded units. Also, are hitpoints regenerated between battles and/or between turns?
3. Heroes don't seem very balanced to me. To my experience, everybody chooses the Dark Hero (+1 stack attack), and I always chose that (unless I did a mistake). Also, in the original Warlords II, if two heroes were in a stack, command bonuses stacked (always capped at +5 for all stack bonuses)