ruin/razed terrain

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ruin/razed terrain

Postby Pillager » Tue Mar 29, 2011 5:35 pm

I recall KGB writing something about ruins being their own terrain type, and giving certain units (like the ghost) a bonus there.

At the time, I thought it wouldn't have much impact on the game..and (although a neat idea) probably wasn't worth the trouble. But, i have recently been having a number of battles on the sites of previously razed cities...and I though to meself "why not lump ruins and razed cities together into a single terrain type"....then you could give some of the nasty creatures (demons, undead, devils..orcs?) bonuses in that terrain. So, now these units gets a strength boost for hanging around cities they raze...giving them an incentive to raze cities and generally behave malevolently.

Anywhoo...hardly a game changer, but it seems like a nice thematic touch.
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Re: ruin/razed terrain

Postby KGB » Tue Mar 29, 2011 10:10 pm

I second that idea.

Extends the usefulness of a Ruin/Razed terrain bonus for units like the Ghost and potentially other undead units that get that bonus.

KGB
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Re: ruin/razed terrain

Postby LPhillips » Wed Mar 30, 2011 12:58 am

Sounds flavorful. Even gives another potentially useful thematic ability for Dreadlords.
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