Next Unit Button

Do you have suggestions or ideas for improvement, post them here and we will them out.

Next Unit Button

Postby KGB » Tue Jun 22, 2010 9:01 pm

This button should ignore stacks/units that don't have any legal moves left.

I believe the button already ignores units with 0 points left. But many times I have units that end up with 1 or 2 points left with no legal moves (ie 1 move on a plain or 2 moves in the woods/hills) and the next unit button keeps cycling to these units over and over again.

I realize it may be hard to handle cases with 2 or 3 moves left on hills/forest so I'd settle for just ignoring all units with 1 movement left.

KGb
KGB
 
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Re: Next Unit Button

Postby SnotlinG » Wed Jun 23, 2010 10:44 pm

The next unit functionality is not that good yet. I will try to rework it a little bit to beta3
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