Interesting Terrain Quirk

Discuss anything related to warbarons.

Interesting Terrain Quirk

Postby KGB » Thu Nov 03, 2011 4:25 am

Not sure if this is a bug or a quirk of how terrain bonus's work.

But when I park a unit with an open bonus under a bridge (as in the unit is a ship) it gets it's terrain bonus. This makes Pikemen the ultimate bridge blockers of boats/sea serpents because they are getting +15 bonus while on the ship under the bridge.

Personally I think this is a bug in how that square is handled but others may see it as a feature allowing Pikemen/Lt Cavalry/Hv Cavalry/Elephants in boat form to find a safe spot while traveling in boats.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Interesting Terrain Quirk

Postby SnotlinG » Thu Nov 03, 2011 8:23 am

Looks like a bug. Will investigate...
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am

Re: Interesting Terrain Quirk

Postby Jeremy » Thu Nov 03, 2011 2:32 pm

I would have thought they got the bonus (because Bridge is considered type 'Open'), but that they should still be capped by their boat cap.
Jeremy
 
Posts: 214
Joined: Thu Dec 09, 2010 3:51 pm

Re: Interesting Terrain Quirk

Postby magian » Thu Nov 03, 2011 2:46 pm

Bridges should really be considered water type terrain IMO.
magian
 
Posts: 348
Joined: Mon Jul 11, 2011 11:17 pm

Re: Interesting Terrain Quirk

Postby KGB » Thu Nov 03, 2011 4:31 pm

I think boat-to-boat combat under a bridge should be considered Water terrain and that boat-to-unit on bridge combat would be considered open terrain.

So Pikemen in boats should not be getting any bonus unless they were fighting units on the bridge.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Interesting Terrain Quirk

Postby ZzUu » Thu Nov 03, 2011 6:23 pm

and what if there are both units on the bridge and on the boat on the same square? should it be both water and open terrain battle? x_X
ZzUu
 
Posts: 9
Joined: Thu Sep 08, 2011 4:25 am

Re: Interesting Terrain Quirk

Postby magian » Thu Nov 03, 2011 9:12 pm

It should really just be water terrain. Would you rather be a kraken lurking under a bridge or a poor knight waiting fearfully for the next tentacle to snatch him up and pull him down into the murky depths?
magian
 
Posts: 348
Joined: Mon Jul 11, 2011 11:17 pm

Re: Interesting Terrain Quirk

Postby LichKing » Thu Nov 03, 2011 10:03 pm

bridge is bridge (open terrain) and sea is sea. It's a bit strange that units on boat can attack units on the bridge, but if they do, they should fight with boat cap, units on the bridge shouldn't. The problem seems to be that bridge is considered open terrain also for units on boat. They should keep their boat cap, imo.
LichKing
 
Posts: 178
Joined: Tue Feb 15, 2011 7:53 pm

Re: Interesting Terrain Quirk

Postby piranha » Thu Nov 10, 2011 9:26 am

I've fixed this for Beta5.

A unit with open bonus will receive bonus on the bridge.
A unit with water bonus will receive bonus on (under) the bridge
A unit in ship form with open bonus will not receive open bonus on (under) bridge
User avatar
piranha
Site Admin
 
Posts: 1188
Joined: Fri Feb 12, 2010 9:44 pm

Re: Interesting Terrain Quirk

Postby ZzUu » Fri Nov 11, 2011 6:27 pm

So, we must be getting mixed terrains in beta 5 ^^
ZzUu
 
Posts: 9
Joined: Thu Sep 08, 2011 4:25 am

Next

Return to Game discussion

Who is online

Users browsing this forum: No registered users and 12 guests

cron
Not able to open ./cache/data_global.php