by KGB » Wed Nov 16, 2011 5:54 pm
Piranha,
A 20 strength 4 hit unit is exactly equal to a 35 strength 2 hit unit (50.5% chance to win). So yeah, I'd buy a 3 turn, 35/2 unit with +15 defense that has ice stack movement (the only unit that does) and +5 stack Morale on Ice. With +20 defense (40) it is slightly weaker than a 60/2 (49%) which is amazingly powerful since no normal unit can get to 60 without a LOT of bonus's. Or put another way, that defense 40 strength 4 hit Mammoth is still 25% likely to beat a Pegasi (31) + 7 units (1 turn units like Lt/Hv Inf with 16 str). The value of an extra hit is far more than it looks at first glance.
Sea Serpents at 20 strength is a good change. Makes them worth the 2 turns it takes to make them.
I'm with LickKing on lowering the Elf's woods combat bonus. Other than the Pikeman, I don't think any 1 turn unit needs a +10 or better bonus as it just makes 1 turn units too attractive to make. So the same +6 the Orc has is fine considering it starts at 12 strength so will be 18 in the woods with 28 anti-air in the woods. That's a quality unit still. You can lower the cost to the same as the Lt Cavalry (275).
LichKing,
The problem with the Valkrie getting extra moves is they are only useful in an all flying stack. Virtually no land unit moves more than her base 16 moves so it's hard to justify spending money to upgrade moves when she outruns her own stack. Now, if she could spend 15 points for +1 group move (and buy this several times) then yeah that would be a nice compensation to make up for the Paladin Ruin ability (which lets the Paladin net more magic items and more XP since he can obviously loot all those ruins).
What's wrong with the Unicorn having +4 group move (I think +2 would be better so they don't make the Green Dragon useless). Still not sure how much they will get made but maybe they will. I think they need an incentive to get made since right now as I said, I never ever see them. And why would you not want them to lead armies in a Forest. Seems strange that an Elf can and they can't but that's a minor quibble since no one would make them for that reason.
Magican/MoonKnight,
I personally think Eagles would be fine at 15 strength and 20 anti-air. They are specialized against fliers so if they don't have that kind of bonus they won't have any value since they can't assault land units or neutral cities due to weak strength and they get slaughtered when meeting Elves.
KGB