Garesch wrote:A higher cost is good, but I would also reduce it\\\'s morale bonus to +10 and give it a move of 18 or 19 (why should the most powerful unit in the game also be the fastest? - and dragons, mythologically, were never supposed to be great flyers).
I agree on +10 and move (maybe 20)
Garesch wrote:To compensate, give devils only 8 negate, but otherwise leave them unchanged.
I'd rather see their fear removed. By the way, since they'll be 5-turns units they can stay as they are for me.
Garesch wrote:Unicorns: get rid of +4 group move (+2 if anything). They're powerful enough already, and +4 group move should remain the reason to buy green dragons.
Green dragons: Keep +4 group move, but give them only an 18 or 19 move
Agree 100% (on green dragons maybe 20 moves)
Garesch wrote:Elves: Give them back +10 in woods (or make it +10 defense, +5 attack). With +10 the terrain bonus becomes important (like for dwarves, orcs & giants), while at +5 it's less relevant, and less fun.
Elves are very fun. In forest they're strong as a 2-turn unit, in forest against flyers they're strong almost as wizards. I'd buy elves in half% of my towns right now. If elves and orcs were +5 in forest/swamp, you'd have a good reason to build wolf rider, much more than now. Also I'd like that dwarves were +5 on hills, and leave +10 for giants. Dwarves are already very powerful. I'd like terrain bonuses to be diversified, with some units (mostly 1-turn units) that have a terrain bonus of max +5, and stronger units with a bigger bonus, and an unit for morale/fear in that terrain, and no duplicate bonuses among units. It's almost like now, but more like:
Forest: Elf +5, Unicorn +10 (Wolf rider +5 morale)
Swamp: Orc +5, Sea Serpent +10 (Kraken 10 Fear)
Hills: Dwarves +5, Giants +10 (nothing)
Grassland: LtCav +5, HvCav +10 (Elephant +10 or +15)
Snow: HvInf +5, Yeti +10 (Mammoth +8)
Also, since there are units with progressively increasing bonuses of the same kind (Archon/Grand Archon, units with terrain bonuses, morale for crusader/Pegasus/Dragon), I'd like if there were a unit with Negate Aura 3. Maybe Mammoth or demon (if it is built in 3 turns), or maybe either the minotaur or the spider with Negate 2, since now they do more or less the same thing.
Garesch wrote:Scorpions: Their swarm bonus is too weak... Maxing out at 35 power after 10 turns building a stack of 5, you'd be much better served just building giants or minotaurs. Make it +5 or even +6 and they become worth considering.
Maybe they'd just need 20 as base strength.
Garesch wrote:Archons: The cost differential between Archons & Grand archons is much better, but I think Grand Archons are too powerful. Give them negate 12 instead of 16 (and maybe 1 extra move point) and they'd still be invaluable (to compensate, maybe make Archons negate 7, but even 8 vs 12, I'd still prefer to wait and buy a grand archon).
I don't know, maybe Archons 7 and G.Archons 14. G.Archons will be built in 5 turns so Archons will be more valuable than now. Also, with items heroes can reach values that even a Grand Archon can't cancel.
Garesch wrote:Mammoth: At 15 +20 defense they are just too weak, even with 4 HP. Maybe 20 & +15 defense would be more reasonable (then at least they'd be of some use in attacks).
I agree.
Garesch wrote:Gryphon: They're already quite powerful, and 25 +20 in cities may be a bit too much. Maybe 25 +15, or +17?
Being a 3-turn units with nothing else than fighting power, they need to have a good punch, else who would keep them or even more buy them?
Garesch wrote:Medusa: 65% ambush is crazy. They're already the best fear unit in the game. Their greatest problem is their speed- maybe up it to 14?
I still feel Medusa are going to be weak like that, with reduced strength. Fear in a slow unit isn't such a great thing. A pegasus is already enough to counter it. Fear is very good if there are no morale units in the opponent's stack, but unless you accompany them with devils (who have fear on their own, so it wouldn't add much), it isn't going to happen often. Critical 65% isn't even enough to guarantee a kill on 1vs1 combat (something I would have liked), and with reduced strength and slow movement they don't look like a first choice to me. I'd rather buy Pegasi, who would cancel Medusae if they find them anyway.