Combat Outcome - Chance, Luck or Real Math?

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Re: Combat Outcome - Chance, Luck or Real Math?

Postby Manukai » Wed Dec 28, 2011 8:00 pm

hungrytales wrote:Manukai,
please what's the point in raising this:
combat is based on the luck of the dice

So it was in Warlords and it is still in all the vast expanse of games ranging from pen-and-paper RPGs to boardgames. Most good games have element of luck to spice things up a bit, where's the harm?


The reason was to point out that you can weight your stacks as much as you like but in the end you can still lose the farm to a bad roll.

hungrytales wrote:Eagles beating dragons is not intuitive? Are crows beating pikeman? Is it more intuitive or less than killing an airborne gryphon with a battering ram? Frankly, I find sandworms to be the most unintuitive of them all, but would adding Fremen actually improve them any bit? ;)


KGB helped my imagination out by describing them as LoTR Giant Eagles which helps a bit. I don't know about battering rams and gryphon's but if gryphon's existed I could imagine it. Eagles exist however and my knowledge of them vs. my imaginary dragons don't give them a chance. Sorry, just won't happen. Maybe against squirrels and rabbits but not dragons.

hungrytales wrote:And lastly, aren't you aware that an elitist vibe wouldn't really be much out of place here? We are in the end the last guardians of the sacred flame of turn-based strategy, aren't we? :) Dying genre on a dying platform. We are the precious few. We ARE the elite.


Enjoy your self imagined superiority. For every one of you there is someone better.
Manukai
 
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