by ChickenChaser » Thu Feb 23, 2012 6:26 pm
I have put more work into Unclaimed lands scenario, and just finished a test run. A couple of issues I am having are:
Upon completion of a trigger, the infopopup with custom text comes up blank. I'm sure that I had entered text in the box. The next trigger works, but someone playing the map for the first time would not get the instruction that the infopopup provides. I have gone over all the triggers in the map. I am running a test game now, and will let you know of any problems that arise. I am attempting to chain several triggers for each player to give him a quest.
Another issue is that after holding a triggered city for the set amount of turns, the item did not show up on the prescribed turn. Each turn the beacon would say one turn left. This was strange because I had the trigger working and hadn't made any changes.
For occupying an enemy capital, three spiders was supposed to be the reward. It took several turns to get to the capital, and upon occupation, the infopopup would activate, but no units would appear. This puzzled me for a while, then I realized that the AI must have eliminated those inactive neutrals lurking near their capital that were to be the reward. Is there a way to prevent this from happening? I have moved them farther away from the city and diminished the view of the city. This next game should give me feedback on this issue.
Thanks
C.C.