by LPhillips » Sat Feb 04, 2012 10:17 am
Absolutely, completely, adamantly disagree.
Heavy Infantry has an insane upkeep. It's entirely uneconomical to keep them around with that upkeep unless they retain the +10 defense. Otherwise it's often better simply not to produce units from a city than to produce those (unless you have less than 8 cities of course). Actually, that's often the case even now if your income is too poor to buy other production. The only reason the Heavy Infantry sees any action at all is his +10 defense, and utilizing that is not "abusing" it.
1) They cost too much to keep sitting around on defense. Compare Light Infantry at 1 upkeep (appropriate, don't nerf please!), and you can have 4 of them defending for 40 strength and 8 hp for the same price as one Heavy Infantry. It adds up very, very quickly with turn after turn of lost income. Even a Pikeman which has 15 strength all the time with 25% less upkeep and a +10 on the most common terrain of the game is far better.
2) They are only good for defense.
3) So, they're extremely costly to use for defense, which is the only thing they're good for. Lowering their defensive ability will make them utterly useless, where right now they're a mediocre unit at best.
Igor, It's your own fault if you attack a stack of Heavy Infantry with an inadequate stack. Hell, you're better off just going around and letting them waste away their funds. Maintaining these units for defense is extremely expensive, and the expense needs to pay off. Heavy Infantry isn't remotely overpowered! It is just situationally useful like any other unit.
KGB, Heavy Infantry aren't comparable to Pikemen (for the purposes of the game). Pikemen are decent for defense, yes, but they are not specialists in it. They are not the true one-turn defensive unit as you implied. In this game, Pikemen's specialty is strongarming your way across open terrain (which is the majority of terrain in the game). If anything needs to happen in 1-turn units right now, it's to lower the Light Cavalry's open bonus to +5 and add desert bonus +5 as well. That would really shift Pikemen forward into their niche. Heavy Infantry are the only defensive specialists in the game. In my opinion, we'd be privileged to see a similarly specialized offensive unit in future versions, similarly high in upkeep. Something like a "Berserker" unit. Something really lopsided like 5 on defense, 25 on offense, 14 moves, 5-6 upkeep, 400 gold. Of course the advantage to early expansion would need to be carefully examined, but they would be severely disadvantaged on other players' turns and in upkeep if they accumulate.
As far as historical accuracy, it's a bit period/location sensitive, but the pikes/hi are pretty much flipped. If they truly are European pikemen and heavy infantry (shields + swords,spears,axes) then the stats just need to be completely switched; heavy infantry's shield wall making them dominant in open terrain and heavy armament slowing them down; pikemen the faster units with high defensive capability.
Piranha, If you do this to Heavy Infantry, then you'll have to lower the upkeep to 2. But then you're just displacing Light Infantry. No sane person will make Heavy Infantry unless they're completely desperate. Smart players with sufficient other production or funds at their disposal don't stack them up on defense even now.
Math:
Turn 1 HI 4 upkeep
Turn 2 HI 8 upkeep 12 total
Turn 3 HI 12 upkeep 24 total
Turn 4 HI 16 upkeep 40 total
Turn 5 HI 20 upkeep 60 total
You see how quickly Heavy Infantry become nonviable economically speaking. The only thing making them slightly worthwhile now is their defensive specialization.