Hi, I just want a spot for people to discuss the new interface changes.
I don't know what is experimental, what's permanent or semi-permanent nor what the exact purposes are. So please excuse me if some of my comments are ignorant; they probably will be.
My thoughts: First, the positives. The option to choose between units and site/city is awesome. Really a good addition, and of course I don't know when it was done but it's extremely functional and helpful. The picture grouping to visually describe what the bonuses are and how they're effective is really nice too. I found it to be a bit steep to get into, but once you're adjusted and in on "the code", you can see and understand things at a glance.
The changes to the game selection screen (the "Play" area) are a little cartoonish. That's popular with games right now, but I don't know if it really fits your Warbarons look. Seems a bit out of place to me. Again, I don't know what your plans are long-term, just giving an opinion.
But, some of the recent things are starting to be problematic for me. So here's the negative: With all the peripheral stuff added on the main pages during navigation, it all runs off my screen on both sides and it's really too much. Even now in the forum, Real Time Activity is 35% off the right side of my screen. And that's on a high-res setting with quite a good screen (the screen is probably the best thing on my computer, sadly). Also, everything runs off the bottom a bit at all times in all sections. I don't really know what is hidden behind my task bar in-game, but I hope it's not important. It would be nice if the main pages of the website could be adjusted to fit into normal browser view a bit better. Maybe you could move all things like "news", "facebook request" etc. over to the same side as Real Time activity and trim the width down? There are also some slight interactive problems: if I want to see what Darkh attacked just now, I can't scroll over to look at it.
The real motivation for this post is to ask what people think about the rearrangement of the buttons in-game? I very much preferred the previous incarnation, which I found to be intuitive and easily used. Pumping up the view of selected units seems like a good idea, but this way of doing it and marginalizing the buttons we play with (unless you use shortcuts, and I'm a mouse/lazy player) is awkward. I think it's also much more difficult to figure out what you're supposed to do if you're new to the game. If I have trouble finding and using the buttons, you can bet newbies will.