SnotlinG wrote:Feedback about what is hard to see etc is very valuable for us. As designing a good interface is not very easy
That's because everything is so subjective.
Also there are factors that one rarely considers like color blindness (a common complaint in the PuzzleQuest series that Warlords Creator Steve Fawkner is currently doing).
The hardest thing for me to 'see' right now on the map are the Black units. This is on the main map and the mini map. For example with all other sides, when a stack is in a city I can easily see the number of units in the stack due to the color of the flags being easy to see. But the Black ones so blend in with the city that I have to click on the enemy stack to see the number of units there. On the mini map it's very easy to miss a black stack as often I have missed bats that are in forests etc due to the color of the black dot on the mini map being hard to see.
SnotlinG wrote:As for plundering a city, I assumed that if you plunder a city you didnt want to produce anything there. I.e. opening the production dialog for the city where you dont have any production capabilities seemed a bit weird. But I can change this easily if people thinks that would make more sense... (or open the city-buy-new-production screen maybe? But that feeks a bit weird too
)
The original Warlords2 (DLR definitely did) had an option to pillage, plunder, occupy or raze. The difference between pillage and plunder is plunder removed all units while pillage only removed the most expensive one. It would be nice to have that option back.
Good idea for non-producing cities, we will try to add something to mark them on the map
Here's my 2 cents on this:
1) I'd like to be able to hover the cursor over each city on this screen and have a mouse over pop-up show me what unit is being made there and the number of turns remaining (the icon of the unit is ideal with the number of turns under it so a dragon with a 2 under it means a dragon is made in 2 turns. Even better would be to show all icons of all units that could be made there with the in-production unit having the number under it). That would save me clicking each city manually and changing to the production tab to see what's in production and how long till its made. Then having to go back to the vector view to see the next city and so on.
2) I'd like each city to have a border color that showed me the defense level of the walls (eg black for +0, white for +1, some other color for +2 and another color for +3).
3) If the city is not producing units, the square icon could instead be a square with an X in it to indicate no production is taking place there.
4) Add a legend that explains the border colors + the X mark.
That way I can get a complete view of my Empire without having to click around.
KGB