by LPhillips » Tue Feb 14, 2012 7:03 pm
Yes, it would be good to not touch units until the next beta. When you are ready to release it, then it's time to have one final discussion regarding the units. I would be absolutely offended right now if I turned around to find Heavy Infantry at 10+5, as that would break my new Final Battle scenario and also ruin many players' Beta5 games.
Unless there is a serious problem (like the Kraken earlier) it is best to leave the units alone until the next beta version. I think it's important to wait and see what actually happens with units. As I said, I've yet to see anyone use Heavy Infantry to unbalance the game. Nor any other unit, in fact. Since Kraken was fixed, there are no balance issues.
My balance suggestions from experience thus far (only to increase the available tactical/strategic options, as there are no issues with broken balance atm) would be to reduce Dwarf to 350 (325?) and Pikeman to 250, give Light Cavalry 10+5/5 (open/desert), remove the desert bonus from Heavy Cavalry and give them +5 snow (accuracy/sensibility check), give Yeti +5 fear in snow (2 elsewhere), give 3 wounds to Red Dragons, remove fear from Devil and make it cheaper (or give it 10 negate without fear), allow +move to stack up to 10 (to test the concept), and introduce a higher-level fear ally. Maybe just a differently-colored dragon for now so it's not costly.
Heavy Infantry: If you're playing a defensive strategy, you're playing a losing strategy. Unless you already have a majority/plurality of the cities, in which case you've practically won and Heavy Infantry won't make/break the battle. That's the difference between our points of view, Magian: You're thinking defensively, I'm thinking offensively. And so is KGB. If my remarks seemed inconsiderate of the opposing point of view, that's why: a point of view primarily addressing defensive strength is a point of view that loses games. So is a point of view that fails to address the economic issues of the game, such as upkeep. As I said, play me: I won't use a single Heavy Infantry, you can use all you want, and if you do I'll win.
Even Heavy Infantry at +15 wouldn't break the game (though it would be uncomfortable), and Heavy Infantry at +5 would be utterly useless. I understand that you dislike a 1-turn unit with +10 defense, but it will never make sense to argue that a defensive unit breaks the game. There needs to be an alternative beside knocking them back to +5, making them completely bland and useless. A poll of "Do they need to change?" would be fine, and then if the majority desires a change we could figure out something that would still leave us with a unit worth using. I'm not too interested in Heavy Infantry one way or another beyond my scenario map (ie, I won't use them much even at +10 because playing defense is losing), but I hate to see any unit get knocked down to crap.