end tile of a path: choose between water and bridge

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end tile of a path: choose between water and bridge

Postby Maze » Sat Apr 14, 2012 3:13 pm

If you want to move a land unit to a spot ON or (in a boat) UNDER a bridge, it seems the code is calculating the fastest to either of them and doesn't allow you to choose whether you want to end ON or UNDER that bridge. Imagine you ending in a boat UNDER the bridge when actually you want to attack the city that is one tile away but (by default) on land.

Graphics-wise a pop-up similar to when you click on a tile that has both building/unit(s)/item(s) allowing you to choose one of them would work here too. Path-coding-wise hopefully not too complicated...
Maze
 
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Joined: Tue Feb 07, 2012 1:32 am

Re: end tile of a path: choose between water and bridge

Postby SnotlinG » Sat Apr 14, 2012 3:58 pm

This is more a Wish than a Bug ;-)
Ill take it into some consideration though, depends a bit on amount of coding needed...
SnotlinG
 
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Re: end tile of a path: choose between water and bridge

Postby Maze » Sat Apr 14, 2012 10:48 pm

Indeed more a wish as it is more "bugging" me than "a real bug" :)
And this can be seen together with discussion on how to handle paths that have a tower or so in their way belonging to a player whom you have a truce with: you simply cannot get past it as you first would have to attack it first.
A bit off-topic but still on movements: if you have e.g. 2 units of your own on a tile, will it be possible in the/some next version to pass this tile with a stack of 7 when you have enough moves left to prevent having more than 8 units ending on one tile? If so, maybe it can be taken into consideration to do the same with players you have a truce with, so that this player cannot block you from following a path. And not only his units, but also towers, gold mines, ... Meaning you cannot attack them but you can cross them.
(Crossing own units with in total more than 8 units (on tile + crossing) I have already seen happening, not sure if this was intended to be possible or not as it's not always the case.)
Maze
 
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