Central Sahara [8.0] is submitted for review.

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Central Sahara [8.0] is submitted for review.

Postby Igor » Mon Apr 16, 2012 4:49 pm

New map: Central Sahara [8.0] by Igor.
Map editor link: Central Sahara [8.0]


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Re: Central Sahara [8.0] is submitted for review.

Postby Homerunner » Tue Apr 17, 2012 12:01 am

It seems quite a cool map to me :D
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Re: Central Sahara [8.0] is submitted for review.

Postby Igor » Thu Apr 19, 2012 12:54 pm

Can be good ladder map. Piranha, may this? Many games are already completed with this map
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Re: Central Sahara [8.0] is submitted for review.

Postby TheVic » Thu Apr 19, 2012 10:53 pm

Yes, quite interesting map, had a little shock first time when I saw that the Eagles was on a mountain and not possible to attack by my main force!

Would prefer south west corner even if difference is small. Would be good to get statistics for each position as ground for tweaking.

The only thing I wonder about is why having the city with spiders have 3 expensive units that makes it nearly forced to plunder, and the Kraken cities with sand worms makes plunder of second city possibly to good, of when you can steel it from opponent. The main reason against cities that must be plundered is that hoarding gold makes early lucky hero offers very strong.
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Re: Central Sahara [8.0] is submitted for review.

Postby Igor » Fri Apr 20, 2012 6:41 am

Spider and sea serpent let choose what expansion to do, by land or by sea. The same is with cities with Kraken and sand worm. To plunder or not is for player's thoughts, many abilities give rich choise.
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Postby Igor » Sat Apr 28, 2012 3:07 pm

Piranha, can this map be a ladder map? Could be good for FFA and 2x2 team games
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Re:

Postby LPhillips » Sun Apr 29, 2012 12:42 am

Igor wrote:Piranha, can this map be a ladder map? Could be good for FFA and 2x2 team games


It's interesting, but not balanced yet. Sea units are too powerful for/against Blue. You'll have to get rid of his swamp to balance the map.
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Postby Igor » Sun Apr 29, 2012 7:09 am

All four corners have own terrain and the central island have own one. I do not think to change anything in this. A little advantage to flying units was when griffon was as production instead of spider, but now it\'s ok. Map is balanced for flying, sea and land units.
Many games are finished on this map and much more can be if this map will be a ladder map. Just let players to start ladder games
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Re: Central Sahara [8.0] is submitted for review.

Postby LPhillips » Sun Apr 29, 2012 10:13 pm

Igor, the map is not balanced because one player has swamp terrain. That means his whole game revolves around sea units, who can reach all the cities he needs to conquer or hold. He's practically playing on a different map than the others. If you want to keep the thematic terrain, then you'll have to find some way to isolate his original swamp so that swimmers cannot pass from it to the sea. Right now his city touching the sea is a highway to swimmers. If you back that up from the sea, or wrap land around it, you'll have no troubles.

Otherwise, it's a great map. But that's a critical balance problem that must be addressed.
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Re: Central Sahara [8.0] is submitted for review.

Postby Igor » Mon Apr 30, 2012 10:28 am

LP, I see what you say about. And I saw it when 1-st version was made ;)
That's not a problem. You need practice on this map, just to feel it.
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