Greetings Warlords.
I've been thinking about this for a while and thought that I might throw it out there, just for fun.
We have fire elementals already.
What about the elementals of water, air, and earth?
All would be specialized units. I don't want to offer potential movements, upkeeps, or strengths, since that's not the point of this little idea.
Water Elemental: Killer in the seas, obviously. Very, very fast in the water. Swarms. (I would see this as a mid-level sea unit, with kraken going back to being more powerful.)
Air Elemental: Good in the air. Very, very fast. Invisible if not within 3/4 squares of a unit. Swarms. (I would see this as a mid-level air unit, between eagles and griffons/demons.)
Earth Elemental: Moves through hills at 1; moves through mountains at 2. Ignores city walls. Swarms. (I would see this as the top tier "hill unit", above dwarves and giants.)
Fire Elemental: As is. But should move through volcanic at 2 and also swarm. Swarming was *made* for fire elementals. (Even more so that scorpions, I think.)
** Here is the kicker: If the elemental stack has a wizard with them (a "summoner") then they get a bonus of some sort.
- tyrannicide