LPhillips wrote:I don't think we would ever see KGB's worst described scenario, where one simply clicks on an enemy stack and gets a free Battle Advisor report, but it was suggested in an earlier post.
This was in fact how the War2 and DLR battle calculators worked. You clicked on a stack and it showed the potential outcome of fighting that stack. This is likely why such a suggestion was made that it work this way. This type of calculator is completely renders fight order and scouting useless. It also renders blessing, magic items and units with variable strength/hits useless as well because you the calculator does it all for you.
LPhillips wrote:KGB, It is still my firm opinion that a varied dice system is not an effective solution. If we hide the unit strengths, isn't that enough?
You are right that it definitely can't be the *only* solution. It can merely be part of an overall solution to render calculators useless. But in the short term (version 0.8) it can be added with about 5 minutes of work. That's its primary advantage. Long term, it could be a game option, fixed dice or random between 80-200.
If all the numbers are hidden AND variable strength/hits units are introduced then hiding the unit strengths/hits will probably be enough. But you'd definitely need variable strength/hits units (Mercs for might always come with an extra +2 strength) as otherwise only blessings and hero values will be non-trivial to determine.
Fordus,
Biggest winning chance isn't always best, and often it's 100% regardless of the fight order.
True. But when fight order does matter in say 10-20% of the battles why should someone automatically get the best outcome due to a calculator?
Calculator can give "exact" probability as long as it knows value ranges (and preferably probabilities) of unknown variables. Or it can give range based on different combinations of unknown variables. However decision making won't differ all that much from basic 75% chance of winning, or 89% chance.
If decision making doesn't differ much between a basic 75% chance of winning and an 89% chance of winning then why do you need the calculator?
It's clear from your and other players arguments here that exact numbers do matter or players at least believe they matter. Otherwise no one would ever ask for a calculator or care if anyone else used one. So for fairness sake you either have to spoon feed everyone, dumbing down the game by giving up features or else you have to prevent everyone from getting the exact numbers thus making calculators less useful than actual player experience.
KGB