FinalBattle [6.0] is submitted for review.

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FinalBattle [6.0] is submitted for review.

Postby SnotlinG » Wed Feb 01, 2012 10:49 pm

New map: FinalBattle [6.0] by SnotlinG.
Map editor link: FinalBattle [6.0]


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Postby Homerunner » Thu Apr 26, 2012 6:52 pm

whoa, that\'s a pretty though map! Me and another player have been beaten badly in like 6-8 turns
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Re: FinalBattle [6.0] is submitted for review.

Postby SnotlinG » Thu Apr 26, 2012 6:58 pm

Yea I havent had time to finetune the map yet, sorry about that.
But I want to capture the feeling of doom :-)
I need to make a new version now in v0.8 that makes use of the new spawn unit trigger, to get the feeling of ramping up of the enemy forces...
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Postby Homerunner » Thu Apr 26, 2012 7:21 pm

Don\'t worry dude, it was an interesting experience however :)
I would suggest to diminish a bit the AI orcs starting forces, it would become more like a gradual doom than a sudden one.
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Re: FinalBattle [6.0] is submitted for review.

Postby LPhillips » Fri Apr 27, 2012 12:16 am

Right now it's in this format:

1) You begin basic activity.

2) Enemy forces arrive and use enough Ambush to execute whatever stacks you may have, even if they consisted of 75-strength units.

3) The plot triggers, where you could pick up some weak allies if the computer hadn't already killed them, become available.

4) Your last remaining city or two is captured.
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