SnotlinG wrote:Just a quick reply, Barbarians hp upgrade cost increases per hp, ...
I find increasing skill upgrade costs very confusing, especially if a new player has no chance to look up the increasing costs for each hero class anywhere.
This is made a lot worse by the mechanism that allows one keep the points and then buy multiple upgrades for cheap at once. (Maybe this was a bug? I hope so, if not, see my suggestion to fix it below.)
Of course, increasing skill costs are an excellent tool to balance out things. So here are some suggestions to make them easily understandable:
- Skills that increase in cost should be clearly marked as such, maybe just add an asterisk behind the cost. That way, once can easily see and understand that costs are a little more complex.
- There should be at most 2-4 different types of cost progression for all hero classes, to keep things simple. So maybe instead of an asterisk behind the cost, a symbol (e.g. a roman number) indicates the cost progression kind for that particular skill.
For example, once could have Type I: cost remains constant, Type II: +5 at each level, Type III: +10 at each level, Type IV: *2 at each level.
Or, if the is enough room in the dialogue and such progressions are acceptable, why not write "+5"/"+10"/"*2" at the cost? Even better! - Abandon the mechanism that allows multiple buys at lower costs. If this was not a bug, but intended, then I propose the following alternative:
Skill costs progress at each buy as normal. However, unused skill points may gather interest each turn. Maybe the amount of interest gained each turn is tied to the intelligence score, maybe it is tied to a new ability. In the end it is similar: not using the points now yields a discount for later. Of course, such an increase in unused skill points is more beneficial on larger maps, so maybe the interest is inversely proportional to the number of cities, but I think this is getting way to complicated.