Beyond all of this, I'd suggest giving players the option to set a "unit pool" for a city, where they select a few units (say 10) for random production to pull from. But this would just be a fun extra, not a priority in my opinion.
SnotlinG wrote:YEs good idea, maybe it is too wide gap in the randomization as it is currently.
This is almost implemented already, you can limit a cityproduction now in the mapeditor, and it will then only pick production from those when generated at the gamestart (still taking consideration to poor, normal etc though)
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