AtomicDustmen wrote:One last thing about non-Silver and Gold users not being able to see the number of moves/turns that a unit/stack has remaining. The issue I have with this is that all of us have been playing with this in place for so long, and for it now to be taken away I feel is a bit unfair.
Frankly, if this was put back into place, the limit of the number of games a non-Silver or Gold player can play slightly increased, the amount being asked for to purchase a Gold membership slightly decreased, and the hero issue evened out, whether it be by my suggestion of otherwise, I would then see no reason for any complaints. In my opinion anyway...
Why is this unfair? How is it different than any promotional giveaway that runs for a limited period of time? For example I used to get free HBO for 3 months when I switched to cable from satellite (or vice versa). After 3 months it went away unless I paid for it. Cell Phone companies often do these kinds of promotional giveaways as well. The whole idea is to get you hooked on it. No real difference between that and the moves/turn it takes to get somewhere (which as has been pointed out, you can manually calculate just as you had to do in War2/DLR).
In fact I think it's actually a *good* idea to let any new player get this kind of feature for a month so they can see how much they like it so that it helps justify spending the money on a Silver/Gold membership.
Another feature that I can see making Silver/Gold is the 'stop on enemy' feature. For free players that would not be possible so your armies would move their full distance regardless of spotting an enemy. Free players can manually click 1-2 squares at a time to make sure they always stop when seeing an enemy unit so there is no disadvantage for them other than the time to move stacks will take a lot longer if they decide to click 1-2 squares at a time instead of a longer path.
KGB