Erythia [8.0] is submitted for review.

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Erythia [8.0] is submitted for review.

Postby ezras » Thu May 03, 2012 12:01 am

New map: Erythia [8.0] by ezras.
Map editor link: Erythia [8.0]


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ezras
 
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Re: Erythia [8.0] is submitted for review.

Postby KGB » Tue May 08, 2012 10:55 pm

The 2 southern continent positions need some roads. At the very least one road directly from the capitol to the city to the NE/NW of them so they get instant coastal access to move onto boats/sea serpents. Yellow needs a couple of coastal roads like Red has too maybe just between the city directly NW and the one above below that one so that both Yellow/Red would end up with a 4 city loop connected by roads like all the other players have.

Just played a 1v1 game on this map and started in the White position. Before more than 10 turns had passed I had 2x the cities my opponent in the Yellow starting spot had. That 2-1 pace continued to the point I now have 44 cities to his 27 (turn 15). I am a better player than this person but not that much better.

KGB
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Re: Erythia [8.0] is submitted for review.

Postby ezras » Wed May 09, 2012 5:37 pm

I kind of want to eliminate the bottom all together or at least the starting points and make it a 6 start map..... Not sure I will have to make these changes as well as the changes you recommended to Illuria until sometime this summer. But thanks for the feedback on both.
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Re: Erythia [8.0] is submitted for review.

Postby KGB » Thu May 10, 2012 1:55 am

Ezras,

You can share maps now to allow someone else to complete the work.

I would not remove the 2 starts on the Ethyria map. It's a nice change of pace from all the mirror maps so it's great to have the extra starting spots.

KGB
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Re: Erythia [8.0] is submitted for review.

Postby LPhillips » Thu May 10, 2012 5:47 am

Agreed. Mirrors have their allure (balance if done properly), but this sort of organic map has an altogether different appeal. Maps like this are always needed and the 8 spawns allow for a full game.
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Postby Qwertius » Mon Jul 23, 2012 4:08 am

On the eastern continent, the player starting at the northern end does not have a battle shrine near the capital like the other 2 players on that continent. Also maybe sprinkle a few income sites around. But generally a very enjoyable map, thx for building it.
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