Tundra Conflict [2.0] is submitted for review.

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Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Fri May 18, 2012 9:42 pm

New map: Tundra Conflict [2.0] by hatchfactory.
Map editor link: Tundra Conflict [2.0]


Image
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Fri May 18, 2012 10:11 pm

Whoo Hoo!

Been waiting for a big sized Tundra map equivalent of 'The Waste'. What took so long ;)

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Re: Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Fri May 18, 2012 10:25 pm

Image

Illustrating my attempts at balance

legend
Orange: Area in play
pink: starting area of 4 cities of identical production
purple: obstacles for land units for slowing neighbor rushes
red: only cities with water access and ports marked
Yellow: contestable random production arena
green: team dividing line.
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Re: Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Fri May 18, 2012 10:28 pm

KGB wrote:Been waiting for a big sized Tundra map equivalent of 'The Waste'. What took so long ;)


.....Still waiting for that 1 turn snow unit :) .
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Fri May 18, 2012 10:30 pm

I didn't realize how much of a mirror map it was at first glance.

In an 8 player game the resources are going to be VERY limited (4-5 cities per player).

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Re: Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Fri May 18, 2012 10:39 pm

KGB wrote:I didn't realize how much of a mirror map it was at first glance.

In an 8 player game the resources are going to be VERY limited (4-5 cities per player).

KGB


I didn't want it to look symmetrical but still be balanced.

I wanted to keep 8 players as an option, but you are right it would play better with less. For teams the layout works well still for any other setup.
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Fri May 18, 2012 11:05 pm

I think Ye Ole Barbarian is going to dominate this map at L3 when he flies and has 62 strength. He'll be able to bypass your mountain range / river barriers and attack directly where he wants. With no real way to stop him either except at the city gates with Orcs/WolfRiders/Ghosts because nothing flying will be able to kill him.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Fri May 18, 2012 11:12 pm

True :shock: , hes a beast, but I think that is more a problem with the barbarian as I won't be able to do much as a mapmaker to stop him as lava won't do it either.
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Sat May 19, 2012 12:09 am

hatchfactory wrote:I won't be able to do much as a mapmaker to stop him as lava won't do it either.


Actually it will. The Lava Walk was removed from the Barbarian. Best he can get is fly.

The other thing you can do is make an outer ring passageway (the orange circle) for players to reach each other. That would at least encourage units to be located there so a Barbarian can't make a sneak raid quite as easily. Coming over the middle at least you can spot him and potentially get your Orcs/Wolfriders/Ghosts/Assassin heroes in place.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby hatchfactory » Sat May 19, 2012 12:28 am

KGB wrote: The Lava Walk was removed from the Barbarian. Best he can get is fly.


I was not aware, although I would hate to lay down lava tiles as they would look awful :(.

I will play with the back passage route idea in the editor and see if I can come up with something I like.
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