Tundra Conflict [2.0] is submitted for review.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby piranha » Wed May 23, 2012 3:46 pm

I think that a wall will be hard to use for that purpose, even if its 2 tiles wide it will seem strange that you cant fly over it.

I'm talking with hatch and he wants to draw a wall terrain with can be used as a nice looking ground barrier.

Not sure what could block fliers. Magic energy wall seems too cheesy. If fliers can't use roads, wouldn't that be enough?
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Wed May 23, 2012 4:45 pm

piranha wrote:If fliers can't use roads, wouldn't that be enough?


That would definitely be a big balance help.

Still doesn't help with ridges where fliers can lurk on them forever without being attacked. I am still in favor of allowing attacks against flying units on ridges even if they can't do it against fliers on mountains/water-when-you-are-on-land. Just charge all the remaining movement for the ground units to attack fliers on a ridge with the minimum cost needed to attack being the type of ridge (snow ridge = snow cost, desert ridge = desert cost). So for example to attack into a desert ridge would require 3 moves, a snow ridge 4, a hills ridge 6 etc. Example: An Elf with 12 moves wants to attack a Crow on a Desert ridge. It has the 3 moves needed to make the attack and after it kills the crow it will be left with 0 moves (costs all movement to attack into a ridge). Next turn it can exit the ridge on either side.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby Moonknight » Thu May 24, 2012 12:14 am

Increase the Eagle anti-air and people will use them more to counter the lurkers on ridges...
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Thu May 24, 2012 1:59 am

MoonKnight,

It was already restored to it's former +22 value. So Eagles are 35 strength against fliers.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby Moonknight » Thu May 24, 2012 2:09 am

So produce some Eagles and get after them...I'm not sure why this is such a big deal, it's not like your opponent is the only one who can produce flying units.
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Re: Tundra Conflict [2.0] is submitted for review.

Postby LPhillips » Thu May 24, 2012 5:44 am

None of this helps with the core problem for fliers: nothing, absolutely nothing, blocks fliers completely. I'm afraid the high wall is all I can come up with. Call it a "Magical Wall" if it is necessary. I think it is still least immersion-breaking if it still looks like a tall, physical wall.

High mountains are another possibility. Might be something to very seriously consider.
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Re: Tundra Conflict [2.0] is submitted for review.

Postby KGB » Thu May 24, 2012 3:22 pm

LPhillips wrote:None of this helps with the core problem for fliers: nothing, absolutely nothing, blocks fliers completely.


You mean nothing aesthetically pleasing blocks fliers. Since Lava blocks them quite nicely.

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Re: Tundra Conflict [2.0] is submitted for review.

Postby LPhillips » Sat May 26, 2012 5:19 am

Let me amend the statement to say "nothing, absolutely nothing, stops all units."
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