piranha wrote:Right now its like this:
mapsize < 5000 k = 16;
mapsize >= 5000 && mapsize < 7500 k = 22;
mapsize >= 7500 && mapsize < 10000 k = 28;
mapsize >= 10000 && mapsize < 15000 k = 34;
mapsize >= 15000 && mapsize < 20000 k = 40;
mapsize >= 20000 && mapsize < 25000 k = 46;
mapsize >= 25000 k = 52;
So the constant K is bigger when you play on a bigger map. There are some problems with having this. One is that you can make a big map with water around the center of the map, some popular 1v1 maps could be 50x50 or at least 75x75 (if it existed) but are 100x100.
If you use number of turns too it will affect gameplay as it means you don't want to use a fast attack strategy because it gives you less points, but a fast attack strategy is sacrificing expansion for pressing the opponent so I don't think you should be punished for aggressive gameplay.
I guess an even more advanced formula could be created where we measure the average number of turns it takes to play a map and have a gradual K value depending on that. That way a map would be locked to the number of turns it takes to play it instead of size or the number of turns it took on one game. Still could be abused by playing several games where you just click end turn a bunch of times before surrendering. Still might be the best idea so far.
Some maps can have big size, but can contain mostly water, hills and other terrains, but very few cities.
Other maps, which have average or small size, can have more cities than big-size maps.
I think that difficulties in getting a win depend, first of all, on number of cities: more cities give more time to conquer 80% of them to win.
"K" might depend on number of cities instead of map size.