Organus [1.0] is submitted for review.

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Organus [1.0] is submitted for review.

Postby LPhillips » Tue Jun 12, 2012 4:00 pm

New map: Organus [1.0] by LPhillips.
Map editor link: Organus [1.0]


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LPhillips
 
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Re: Organus [1.0] is submitted for review.

Postby LPhillips » Tue Jun 12, 2012 4:11 pm

This is my longstanding (2-3 weeks) project. I'm running out of ideas to fill such a large map, and the inability to restrict movement is making interesting mapmaking tough. I don't want random mountains and ridges everywhere, but I want to make the map an interesting place to play. There will be more cities, and I don't quite know where the spawns will be, though I'm making some allowances for them right now.

TL;DR: I'm making another case for walls, and asking for help from anyone who would be willing :)


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There's no rush; this map will really shine when more sides are introduced to the game. This is the sort of map you could see hosting 10-12 players in version 0.9. But what I really miss are walls. Look at the stream flowing out of the swamp. I'd like to have a wall extend west from the stream, cutting off the upper edge of the map from the top of the swamp. There's a scout fleeing back to the wall. The wall would extend east and south of the stream on the right, with a bridge over the stream guarded by two cities. There, a kingdom holds its border against the wild ones of the south. The gate of the wall would become a hotly contested area, as it allows entrance to the bridge and a large conquerable area.

I'd also want to use walls to define the entrance to the valley oasis community in the north of the desert. I want it to look manmade, as if they took a naturally sheltered spot and fortified it against outsiders. So the ridges at the entrance would disappear, and a wall would replace them. In their fortified valley, they were the last survivors of the large kingdom that once filled the desert, as shown by the broken roads and dead cities. I'd like maps to tell stories like that just by looking at them.
LPhillips
 
Posts: 965
Joined: Mon Jan 24, 2011 3:25 am


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