Dragland [1.0] is submitted for review.

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Dragland [1.0] is submitted for review.

Postby DarkRulerOfLight » Sun Jun 17, 2012 8:44 pm

New map: Dragland [1.0] by DarkRulerOfLight.
Map editor link: Dragland [1.0]


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Re: Dragland [1.0] is submitted for review.

Postby LPhillips » Mon Jun 18, 2012 12:47 am

Firstly, congrats on your first submission!

Now down to business. Alrighty, I love things that are different, even merely because they are different. So I'm not here to smash your map. I'm actually excited about it. Could you tell us what you're thinking here, and what your intent is with this map?

Some notes on problems:
1) There are very few cities. The players with the highest city count will have a distinct advantage, as the only way for the others to gain units is by hero offers (In other words, completely at random).
2) The northern player has tons of ports. That's fine, though of course one or two would serve the purpose. The problem is that there is absolutely nowhere on the map for that player to land his units. There must be a port connected to a passable area of the mainland for that player to use his ports to any advantage.
3) The chokepoints mean that fliers will be the main units in this game. The roads can be defended easily, so anyone playing will employ fliers. You will need to control the units that can be produced from cities if you wish to avoid this.

I hope these comments help you, and good luck with all future efforts!
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Re: Dragland [1.0] is submitted for review.

Postby Moonknight » Tue Jun 19, 2012 12:42 am

#4 Those are some kick-ass weapons for the Northern city to start out with! I'd play this map as long as that's where I start :lol:
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Re: Dragland [1.0] is submitted for review.

Postby KGB » Tue Jun 19, 2012 2:49 am

Moonknight wrote:#4 Those are some kick-ass weapons for the Northern city to start out with! I'd play this map as long as that's where I start :lol:


Um, yeah, ya think. An Assassin hero instantly becomes 50% Assassination at L2 with Deaths Disguise and a couple of other Group Assassin items. Then pick up Gabriels Heart and Ragnarok for your Barbarian hero and you are all set with a 56 strength, 5 hit beast at L2. The Grandfather and other +X leadership items are almost an embarrassment :lol:

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