by LPhillips » Mon Jun 18, 2012 12:47 am
Firstly, congrats on your first submission!
Now down to business. Alrighty, I love things that are different, even merely because they are different. So I'm not here to smash your map. I'm actually excited about it. Could you tell us what you're thinking here, and what your intent is with this map?
Some notes on problems:
1) There are very few cities. The players with the highest city count will have a distinct advantage, as the only way for the others to gain units is by hero offers (In other words, completely at random).
2) The northern player has tons of ports. That's fine, though of course one or two would serve the purpose. The problem is that there is absolutely nowhere on the map for that player to land his units. There must be a port connected to a passable area of the mainland for that player to use his ports to any advantage.
3) The chokepoints mean that fliers will be the main units in this game. The roads can be defended easily, so anyone playing will employ fliers. You will need to control the units that can be produced from cities if you wish to avoid this.
I hope these comments help you, and good luck with all future efforts!