Hi guys.
Want to start some discussion which units possible can be added in game to do it more interesting.
Some my suggestions.
ArchAngel - Cost 1900, 5 Turns production, Upkeep 16, Speed 16, Strngth 30, Fly, NegateAura 5(will be better to split negate Morale aura and negate fear so Devils will totally negates morale and archangels - fear), Plunder 0, Morale 5, 2 Lives, 5 Observation
Sea Dragon - Cost 1500, 4 Turns production, Upkeep 14, Speed 20, Strngth 30, Water Based Unit, +10 Morale on Water, +5 Groupmove, Plunder 50, 3 Lives, 5 Observation, Can lead from any water with cost 1. Can Carry Hero
Dead Forces
Skeletons - Cost 100, 1 Turn production, Upkeep 1, Speed 12, Strngth 10, +1 Group fear (+1 Fear for each Skeleton in army, total group fear bonus not more than 5, Group fear adds to normal fear like group ambush), Plunder 40, 2 Lives, 2 Observation
Vampires - Cost 1300, 3 Turn production, Upkeep 10, Speed 16, Strngth 25, Fly, +2 Group Fear(+2 Fear for each Vampire in army, total group fear bonus not more than 5, Group fear adds to normal fear like group ambush), Plunder 40, 2 Lives, 3 Observation, Drain Lives (if Vampire have 1 Life and succssfully attack then he restore Lives)
Dark knights - Cost 700, 2 Turns production, Upkeep 5, Speed 16, Strength 20, +1 Group fear (+1 Fear for each Knightin army, total group fear bonus not more than 5, Group fear adds to normal fear like group ambush), Plunder 60, 2 Lives, 3 Observation, Curse attack. Successfully attacked unit loosing 5 Strngth untill end of battle (stackable)
Orcs
Orc Chieftain - Cost 900, 2 Turns production, Upkeep 8, Speed 15, Strength 20, +5 Swamp Morale, +5 Attack morale, Can lead through swamp with cost 1, Ambush 10, Plunder 50, 3 Lives, 4 Observation
Orc Shaman - Cost 700, 2 Turns production, Upkeep 8, Speed 15, Strength 15, +5 In Swamp, +3 Swamp and forest Fear, Can move through swamp and forest with cost 2, Ambush 25, Plunder 30, 2 Lives, 4 Observation
More suggestions coming soon.
Please, share your suggestions or discuss this.