smursh wrote:The problem with going thematic in abilities is that too many of the strong monsters would all get fear. Certainly rampaging elephants, mamoths, and demons are scary. Also green dragons, ghosts,ect.
Sure, one could argue that all provide fear, but if one looks for a unit providing morale, then I am much more convinced that a pegasus could do this rather than a medusa - just by the way it fights, i.e. whether it is plausible that it fights dirty or nice.
I find most existing unit bonuses pretty thematic already, except for the mentioned reddragon, archon & devil, and apparently I am not alone with this opinion.
Again, the reason is only the way units fight:
devils are dirty-fighting tricksters, so they can trick a hero, negating their bonsuses;
archons, if interpreted as arch-angels, are a force for good, so they should provide something positive, like morale, since they don't fight dirty; and
a dragon's flame is like dropping napalm - pretty scary.
Maybe the green dragon cannot breathe fire, but fights well because of its size. Not providing fear is not a defect. it is only that it should be plausible that the unit can do what it does.