MidgardFFA8 [1.0] is submitted for review.

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MidgardFFA8 [1.0] is submitted for review.

Postby Tim » Wed Jun 06, 2012 2:06 pm

New map: MidgardFFA8 [1.0] by Tim.
Map editor link: MidgardFFA8 [1.0]


Image
Tim
 
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Postby Versace » Tue Jul 03, 2012 12:42 am

Too many cities, takes a lot of time to micromanage everything
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby LPhillips » Tue Jul 03, 2012 6:21 pm

Vector + brains

It runs about 10 minutes per turn on this with 40-50% map control and everyone against you.
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby Tim » Sun Jul 08, 2012 12:24 pm

Yes there are lot citries but less than in earlier versions. And its a big map. An epic map. ;) Its worth it or play smaller maps at all...
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby Tim » Fri Jul 20, 2012 12:54 am

Hello Guys,
Iam thinking about taking some cities away. I think about 15...maybe. What do you mean? Is this a good Idea. There are enough cities left i think.
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby LPhillips » Sat Jul 21, 2012 7:12 am

I don't see any need to remove cities. If you do, I think you should carefully remove just a few in overcrowded areas, not a big number like 15.
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby Lykurgos » Tue Jul 24, 2012 7:19 pm

An 'epic' map indeed, seems well suited for large scale late game struggles after some players are knocked out. Vectoring is essential and the scale means that conflicts are localized, one can be gaining on one front and losing on another.

I think it is fantastic, the most enjoyable big map I've played so far.
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Re: MidgardFFA8 [1.0] is submitted for review.

Postby Tim » Wed Jul 25, 2012 12:18 pm

Oh Thanks for this feedback. :) Ok i think its finished at the moment. I only think to remoce 2 cities near each players staring point. Some player dont like vectoring... ;) Maybe I start a new map. Smaller in a local area of the world....
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