Finite wrote:I like ruins and temples giving city bonus and +5, it makes sense that they are more easily defended than open terrain.
The problem with this is that many maps tend to have ruins/temples near cities. So that enemy stacks can VERY often move from temple-ruin-temple so that they continually get the +5 bonus. It's even worse when those units are spiders/gryphons getting the +20 terrain bonus on top of it. On many maps I have used Gryphons in this manner to move off a ruin, raze a city, move back on a ruin and then rinse and repeat the next turn. It's basically just cheese tactics.
In the real world NO ONE would ever permit such structures (they are essentially indestructible towers) to exist to allow enemies to freely advance through their lands (picture US forces in Iraq just leaving an enemy bunker lying around fully intact for terrorist to continually use). We already have towers for those that want a +5/10/15 defense bonus when moving out of cities.
It would add some further strategy to have searched ruins provide NOTHING bonus wise (no +5, not city terrain) and unsearched ruins provide those bonus's. That way you need to search ruins to prevent them from being used in that manner. In the same regard, Temples should be able to be razed like cities (and rebuilt) with razed ones providing no bonus.
KGB