by KGB » Mon Aug 06, 2012 3:00 am
Smursh,
Age of Wonders (the game I mentioned above) had that kind of feature. Stacks next to each other could attack/defend each other allowing up to 32 units to be used.
The questions then become:
1) Why can't I use multiple stacks EVERYWHERE (ie out in the open) to attack enemy stacks. Age of Wonders allowed this but all that happened was everyone moved stacks in pairs or triples because 1 stack on it's own got murdered by 2 or 3 grouped together. If you can use multiple against a city there is no reason you can't use multiple in the open.
2) What do you do bonus wise when using 4 stacks to attack a city. Does each stack have it's own bonus calc's or are they all grouped together like the city defenders? If you group them together then what happens is that heroes and big bonus units (dragons, devils, archons) become insanely powerful multiplying their effects over 32 attackers instead of just 8. Not to mention what happens with siege units. You only need 1 to counter the walls for all stacks or 1 per stack?
I am not sure there are good answers to either of these questions that can be easily balanced in game play. The real answer is you should *never* be attacking a city with 32 defenders in it. You should bypass to another easier target city. The problem is many many maps have serious choke points that allow 1 city full of 32 men to dominate in the manner LPhillips mentions. So the final question is: Is that a problem with the game or rather a problem with the design of a specific map (I personally consider it to be a map problem)?
KGB