by tabanli » Fri Feb 08, 2013 5:28 pm
My first turn strategy is even before starting the first round, I play the map single player against AI (computer). This helps me in many ways
1) Hero Pick: Size of the map, terrain, strength of neutrals and number of level 1 ruins determines the hero pick. If it is a small map you will need a fast hero. If it is a big map with though neutrals you may need a hero with attacking bonus potentials (Valkyrie or Paladin). If near your capital there is only one ruin you may skip good ruin hunter hero for the first round.
2)Questions to find the best strategy for expanding: Should I expand in two directions or one? Should I expand to the flanks or to the center? Should I prepare an early assault, a rush to the opponent? Is there anything good at the islands? Is it worth to send a hero to a corner side to search for ruins?
3)Bonus Units:Bonus units depends on Hero choice and expansion plan. In a fast game I rarely have more than two bonus. My bonus units are battering ram if I can expand in multiple directions in a large map with strong neutrals, Elephants, Mammoth or Crusader if I want an early land assault to the opponent, Yeti or Unicorn are optional. Any unit than moves slower than 14 can only be a defender. 14 is the speed of my slowest hero.
4) Meat Units and Defenders: I decide very early what my meat units are, what my defense units are. My meat units are knights, cavalries, wolverine in an open field, Yetis in snow, Giants in hills, Gryphons in Mountains. As for the defense I may choose Heavy or Light infantry, Orcs, Dwarfs or Elfs based on terrain.