Hi all,
I'd like to get community opinions regarding this idea: should there be some penalty to a team when one of their members leaves a game?
As it stands now, all resources are rewarded to the remaining players. Cities, units, and treasury. This can be problematic, as consolidation of resources gives an advantage to the team with missing players. A good example is a 2v2 game. Two players are having moderate success against the other two, pushing one player to the brink at the expense of allowing the other some breathing room. He quits, and then suddenly the underdog team has completely united resources and one single commander. That causes the game to drag on, or can even turn the game around.
If one team is able to eliminate a player from the other team, should there be an "out" for that other team? I faced a similar circumstance in a 4v4 game. I pushed hard and defeated one of the enemy players in their 2v1 struggle against me, only to find that the one I had incapacitated turned his remaining cities and resources over to the other player, rendering my victory null. I was then sandwiched between the united resources of a single kingdom. My teammates were on the way, and the game was won. Eliminating the one player likely contributed a lot to breaking the enemy's spirit. However, in different circumstances, the truth of the matter is that the reward of my victory was robbed from me. The whole point was to divide and conquer: isolate and reduce one enemy to the point that he could no longer fend for himself, and then take over his resources. I'd then have a fair chance against the one on the other front.
I would propose some penalty for a player leaving. At the least, all units outside cities should be forfeit. I would also propose that his heroes are not passed to his allies. His treasury should not pass to them either. You're already robbing the conquerors of their plunder (the gold % captured when an enemy city is taken); you shouldn't then return it to his team. The heroes' contract is with one ruler, not the other.
This problem will only get worse with the addition of Mercenaries and other new game features. If you quit (or time out!), it should hurt your team. Obviously, premeditated absences can be solved in 2 ways: appoint a sitter, or manually turn over as much as you can to your allies beforehand. Get your units inside, give your gold away and pay the proper transit penalty (or spend it on production/walls), and secure your heroes' items in a defended place. One should appoint a sitter (Reagent) if he wishes to maintain the full integrity of his position, but there should be no magical transfer of all authority and resources when a ruler abdicates his position.
Thoughts?