I agree that it has to be a gamble, that was not my point at all!LPhillips wrote:Some people dislike uncertainty. But the whole point is the gamble. If we didn't want a gamble, we'd not have a dice system.
Bad management being rewarded is my point here:LPhillips wrote:It's a small gamble, not an all-stakes gamble. Any time that is not the case, it is the product of bad management or bad map design, and seldom the second if ever.
A second hero on turn 2 seems rather huge to me: It almost always doubles your expansion rate, and since growth works exponential in general, it can give you a pretty solid lead.Jeremy wrote:I dunno. In one game, I searched two ruins on turn 1, got 1000 gold for my efforts. Awesome.
Now, not quite sure how to capitalize on this. Immediately build Spiders? Get a second hero -- perhaps a Barbarian this time?
Well, I would not, but if other players would then they would benefit from such a despicable behaviour, provided that they play many ladder games - unlike me.LPhillips wrote:If you quit after losing your hero or not finding exactly what you want, then you're doing it wrong.
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