Random Items Only

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Random Items Only

Postby Moonknight » Thu Oct 11, 2012 1:25 am

I'd like to have the option to select a random item, and a random gold amount. Right now, I can pick a specific item, or a random award between gold and items.
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Re: Random Items Only

Postby SnotlinG » Thu Oct 11, 2012 11:03 am

When? If you specify ruin rewards?
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Re: Random Items Only

Postby Moonknight » Thu Oct 11, 2012 5:07 pm

Yeah, when setting up the ruin, i want it to give an item, but don't want to specify what item. Just know that it will provide the correct level of item.

Is there a way to do that now?
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Re: Random Items Only

Postby SnotlinG » Sat Oct 13, 2012 9:39 am

Ahh unfortunately there is no way to do it right now.
Ill have a look if it can be added easily to ver09, but I have a feeling it is some work involved due to items have to be unique in a game. But anyway, ill check and see what we can do :-)
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Re: Random Items Only

Postby Moonknight » Sat Oct 13, 2012 3:53 pm

No worries, obviously a small wish...

The reasoning behind the request is that I only want rewards to be items in a map I'm creating, but it is fairly hard to try to manually balance out the items throughout the map. If it is randomly distributed, then the unbalanced nature is truly just randomness and not the map maker's fault :D
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Re: Random Items Only

Postby LPhillips » Sun Oct 14, 2012 7:31 am

Moonknight wrote:If it is randomly distributed, then the unbalanced nature is truly just randomness and not the map maker's fault :D

The random number god must have his sacrifices!
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Re: Random Items Only

Postby KGB » Sun Oct 14, 2012 4:46 pm

LPhillips wrote:
Moonknight wrote:If it is randomly distributed, then the unbalanced nature is truly just randomness and not the map maker's fault :D

The random number god must have his sacrifices!


Personally I like being able to blame the map maker for all my losses. It makes me feel way better about warlording skills :lol:

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Re: Random Items Only

Postby LPhillips » Sun Oct 14, 2012 10:50 pm

RNG! RNG! Don't blame me, it's the RNG!
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