by LPhillips » Mon Oct 22, 2012 5:54 pm
Alrighty folks, it's time!
I'll rank the maps to the best of my ability according to the 4 qualifying statistics. It's been a good run, with some excellent maps. In fact, another qualifying map was submitted just a couple of days ago, but of course submissions are closed at the moment. We had two map categories this time, so that people would have options when applying their creativity to the contest. It also prevents attempting to compare apples and oranges!
Large maps: Pitfall and Hexagon.
Originality and Creativity: Hexagon takes the win here. It's got quite an original concept and a creative implementation. Pitfall gave it a run for the money, with the off-the-path ruins and unique engagement frontiers, but the entire concept and setting of Hexagon is unique. The "themed mirror regions" idea needed a good reworking to take the prize here. Even so, some of the elements of the player expansion deserve attention for their originality.
Balance: Here, the choice is difficult. Both have undergone extensive balance updates, and both were carefully crafted to facilitate fair play. Pitfall has seen the most balance updates and features a mirror design; however the division of starting areas into themed "regions" is a critical hamper to the map's balance. Without a change to gameplay mechanics, the randomized starting units might determine the winner before the game even begins. The addition of a few roads would fix this problem by equalizing travel everywhere, but it would also take a great deal of flavor out of the map. Hexagon appears balanced and has certainly seen plenty of loving care in that department, but it's impossible to tell from map-reading how it would play out. For the reasons mentioned, and a lack of personal experience with the maps, I'm forced to call this category a tie. I'm certain Pitfall would take the prize here if not for the randomized starting units.
Polish: Both maps have seen impeccable attention in this department. If anything, Pitfall might just edge out Hexagon in terms of gameplay polish, but then I must consider Hexagon's varied terrain and the unique way in which players must treat with each other during their expansions. Pitfall's frontiers are carefully arranged in such a way that expansion does not equate to stalemate and stagnation, and scouting is vital. Truly impressive. However, the same can be said for Hexagon, where the playing experience is guaranteed to be unique from every position and with each new iteration. In terms of team play, Pitfall looks more suited, while in FFA Hexagon might prove more entertaining. Both players have utilized the map maker privileges extensively to guarantee a smooth player experience as requested. This category is another tie.
Beauty: Here is when that one, otherwise insignificant factor can make the difference. If we can disregard a broken game mechanic and call Pitfall the winner of Balance, then both maps are effectively tied. But here, in the final category (and established from the beginning as the least important when picking winners) we find that Hexagon has effectively blown the competition out of the water. It's hard to imagine a prettier map. One would think that it might win this category over any number of submissions. Pitfall is utilitarian, and effectively accomplishes its job: no distractions, simply solid gameplay. Hexagon, however, seems to value beauty and aesthetics quite as much as balance in its design. So the tiebreaker category serves its purpose.
Large Maps Winner: Hexagon, by garvisus!
Small maps: Archipelago, Stripes, and Narcissus.
I'll be less wordy with this one.
Originality and Creativity: All of the maps are exceptional in this regard. We've seen checkerboard and sports-themed maps before, but Stripes implements these in a whole new way. The level of originality in applying the concept is commendable. Narcissus is an entirely new concept with a new player experience, and Archipelago is a theme and map style we really needed since the addition of sea creatures. If anything, Narcissus might edge the others out in originality, but the creativity of concept application in each map is such that there is no clear winner.
Balance: Stripes and Narcissus have to take the prize together here as mirror maps. Archipelago looks like a fun play and will undoubtedly be one of the finest experiences in the map roster, but without numerous inputs from experienced players (which I was not able to obtain) its balance cannot be qualified.
Polish: Here, again, a tough choice. These maps have all been carefully crafted, maintained, and yes, polished over the past several weeks. Here, I cannot honestly pick a winner. All of the maps made careful use of the newer mapmaker options, and all of them have been lovingly maintained and updated.
Beauty: It all comes down to this category, again. Here, I'd have to tie it between Archipelago and Narcissus. This category is highly subjective. The extreme care in mirroring Narcissus while simultaneously making it beautify has to be credited. However, I do love a good asymmetrical design and Archipelago has that with some real polish. Simpler, but beautiful in a way that doesn't distract gameplay. Unfortunately no "deep water" to vary the color a bit, but that's a gameplay/balance decision.
So, our small maps winner: Narcissus, by garvisus also!
Well, friends, it seems that we have a new mapmaking champ. We'll have to open the next contest to some less restrictive rules and see if anyone can depose him! All of the maps submitted here deserve some real appreciation. As of now, the prize is 600cred for first place in each category. Garvisus has the prize this time, but next time around I plan to try and give him a run for it! It will be interesting to see what happens with a larger number of entries!