Piranha,
piranha wrote:Valkyria and Dreadknight are also 100% learning from the start so its basicly 1* XP from the start for all of them.
Ah. OK. That wasn't clear. I assumed they all had 100% and the Paladin had an extra 100% so he had 200% based on how you showed the numbers. You also didn't show a vision value for the Dreadknight so I assumed it was 4 but maybe it's not.
piranha wrote:I've been changing them a couple of times and at the beginning they had the same amount of bonus but perhaps after all changes I made some misstakes. Anyway. Any ideas of what could make 3 different heroes?
My idea was the valkyria is a faster hero and better if you want to expand fast while the dreadknight is more power on his own and can move with a psider for example and be quite powerful early on.
Right now the Dreadknight gets a lot of extra bonus's thanks to the +1 stack attack (75 vs 40 for the Paladin/Valkrie). So the other 2 heroes need some compensation or the costs of the bonus's need to be redone.
You asked for some ideas. Here goes.
1) Flight (hero only, not stack). Make it 20 points and give it to the Valkyrie. That way she can fly over terrain/rivers etc in the early game to search ruins faster (and thus risk her life if she flies on her own) and/or aid several stacks quickly in heavy terrain. This skill would *always* make this hero vulnerable to the anti air defense skill.
2) Group Move (stack). I'd make +1 group move cost 10 points and change the individual +1 move to cost 5 points. That seems a better point cost.
3) Pillage. This would give extra gold from pillaging cities/looting ruins. Maybe 2% extra gold per point so 10 points gives an extra 20% gold.
4) Income. This would give extra gold from your cities as items in War2 did. Obviously you'll have such items in the game but there is no reason the heroes can't have this skill too and have it work in a cumulative manner. Maybe +2 gold per city for 10 points.
5) Medals. This would increase the medal chance (I know you don't have this yet but it can be for Beta4). Each hero can have a base medal chance to add to the chance of a medal. Then you can increase that by spending more points. Maybe 2% per point. A higher ranking in this value would be an excellent one to give the Paladin.
6) Engineering. This would decrease the cost of city wall upgrades. It works on an empire wide basis (so your hero doesn't have to be in the city itself) and is not cumulative using only the largest value on any hero (1 hero with 20% and another hero with 10% only gives 20%, not 30%). A 10% decrease in cost for 10 points. This skill also reduces the cost of rebuilding razed cities when you add that feature.
7) Production. Just like Engineering except it reduces the cost of buying new production in cities. DLR combines this + Engineering into 1 skill. You may want to do that as well if you think it doesn't make sense to separate them into 2 skills.
8) Move Bonus (terrain). Gives the movement bonus on the selected terrain. So you'd need Forest Move, Hills Move, Swamp Move, Desert Move. Each one would cost 3 points. As you add more terrain in the game you'll add more move bonus's.
Note: These basically came from and are staples of DLR/War4.
So back to your 3 starting heroes:
If you leave the Dreadknight alone I still would never use him due to the slow speed. He has to move 14 to make him useful. Even if that means his strength drops to 6 as compensation. Then he's on my radar. Especially if you give him a 10% pillage skill.
Just let the Valkyrie fly as I noted. That is plenty good enough for her and I'd use her. If you think she needs something else give her +1 view radius due to flying.
The Paladin really needs the medal skill. But unless you are adding that before Beta4 he needs something else. The only thing that makes sense is to drop his base movement to 12 and give him group move +2 (making him 14 and giving +2 to his group) OR give him the defend combat bonus (useless in the early game but valuable later on)
In reality it would be better to make the Paladin a Ranger for now and give him a forest terrain movement bonus and a Forest stack combat bonus (esp since no unit has this) 20% individual critical strike and the individual Anti-air skill (due to his Bow).
KGB
P.S. Your current lists don't have any desert bonus's for stack/individual even though you now have desert terrain. Please don't forget this unloved terrain